Sunday, August 24, 2008

Technologically enabled telepathy

Some people infrequently referred to by themselves or others as "transhumanists", consider that technologically enable telepathy, coined "techlepathy", will be the predictable future of humanity. Kevin Warwick of the University of Reading, England is one of the leading proponents of this view and has base all of his recent cybernetics study around mounting practical, safe for directly between human nervous systems collectively with computers and with each other. He believes techno-enabled telepathy will in the opportunity become the primary form of human message. He predicts that this will happen by income of the principle of natural assortment, through which almost everyone will have the need for such knowledge for economic and social reasons.

Sunday, August 17, 2008

Telepathy in popular culture

Telepathy is normally used in fiction, with a quantity of superheroes and supervillains, as well as figures in many science literature novels, etc., use telepathy. Notable fictional telepaths take in the Jedi in Star Wars. The procedure of telepathy in fiction varies widely. Some fictional telepaths are restricted to receiving only opinion that is deliberately sent by other telepaths or even to getting thoughts from a precise other person. For example, in Robert A. Heinlein's 1956 novel Time for the Stars, certain pairs of twin are able to send telepathic post to each other. Some telepaths can read the opinion only of those they touch. At the opposite end of the spectrum, some telepathic characters incessantly sense the opinion of those around them and may manage or dampen this ability only with complexity, or not at all. In such cases, telepathy is often portraying as a mixed approval or as a curse.

Some fictional telepaths have mind control ability, which can include "pushing" opinion, feelings, or hallucinatory visions into the brain of another person, causing pain, paralysis, or unconsciousness, altering or erase memories, or totally taking over another person's mind and body . Examples of this type of telepath contain the Carpathians from the novel in the Dark Series, the White Queen beginning Marvel Comics. Characters with this capability may or may not also have the capability to read thoughts.

Technological Telepathy is also at hand in science fiction, typically connecting the usage of neural implant of some description. A good model is the Conjoiners in the Revelation Space sequence by Alastair Reynolds. Conjoiners rely on their technical telepathy to the amount that they no longer in fact speak. Certain Conjoiners are clever to read attack and control the mind of other Conjoiners and machines using digital attack, often having similar effect to other telepaths in literature.

Sunday, August 10, 2008

Telepathy

Telepathy describes the alleged convey of information on thoughts or feelings between persons by means other than the five classical senses. The term was coined in 1882 by the traditional scholar Fredric W. H. Myers, a founder of the Society for Psychical Research, particularly to restore the earlier expression mind-reading. A individual who is able to make use of telepathy is said to be able to read the minds of others. Telepathy, along with psychokinesis forms the main twigs of parapsychological study, and many studies seeking to detect and realize telepathy have been done in the field.

Telepathy is a general theme in fiction and science fiction, with many superheroes and supervillains having telepathic ability. Such ability includes both sensing the thoughts of others, and controlling the minds of other group. Transhumanists judge that technically enabled telepathy, called "techlepathy", will be the predictable future of humanity, and seek to expand practical, safe devices for directly linking human nervous systems.

Sunday, August 03, 2008

Sports

Sport is an action to make possible is governed by a set of rules or customs and regularly engaged in competitively. Used by itself, sports usually refer to activities where the physical capabilities of the member are the sole or primary determiner of the outcome, but the term is also used to encompass activities such as mind sports and motor sports where psychological acuity or equipment quality are main factors. Sports are used as hobby for the player and the viewer. It has also proved by experiments that daily exercise would improve mental strength and power to study.

Sports have been ever more organized and maintenance pace from the time of the Ancient Olympics up to the present century. Industrialization has brought enhanced leisure time to the citizens of developed and developing countries, leading to more time for people to be present at and follow spectator sports, greater contribution in athletic activities, and increased accessibility. These trends sustained with the beginning of mass media and global statement.